-- GENERATED SPELL FOR [Timber] --


function spell0_1132(pUnit, Event) --@Rabies,n/a--
pUnit:FullCastSpellOnTarget(3150,pUnit:GetMainTank ())
pUnit:RegisterEvent('Sorts_1132', 0, 1)
end

function Sorts_1132(pUnit, Event)
local choix_sorts_1132 = math.random(0, 0)
if choix_sorts_1132 == 0 then
pUnit:RegisterEvent('spell0_1132', 1, 1)
end
end

function mob1132_Action(pUnit, Event)
pUnit:RegisterEvent('Sorts_1132', math.random(1500, 3000), 1)
end

function mob1132_Leave(pUnit, Event)
--pUnit:RemoveEvents();--
end

function mob1132_Kill(pUnit, Event)
--pUnit:RemoveEvents();--
end

function mob1132_Die(pUnit, Event)
pUnit:RemoveEvents();
end

RegisterUnitEvent(1132, 1, 'mob1132_Action')
RegisterUnitEvent(1132, 2, 'mob1132_Leave')
RegisterUnitEvent(1132, 3, 'mob1132_Kill')
RegisterUnitEvent(1132, 4, 'mob1132_Die')
